

Because the bsnes window is mostly black, bsnes sets its window background colour to black, so the flickering of X-server-drawn and application-drawn content will be less obvious. The X11 protocol gives each window a "default background colour", to be used by the X server to fill the blanks after the window manager has resized the window, but before the application has been able to repaint it. Specifically on X11, when the user resizes a window the window manager, the X server, and the application can all have different ideas about the exact window size. However, on some platforms that's not enough. When the window is resized, the hiro Viewport widget repaints itself, according to whatever hiro backend is in use. The bsnes window is mostly covered by the viewport, which is supposed to be black.
Near creator higan bsnes emulators software#
Near creator higan bsnes emulators code#
Built-in cheat code database for hundreds of popular games (by mightymo).Built-in games database with thousands of game entries.Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%).Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4).HD mode 7 graphics with optional supersampling (by DerKoun).True Super Game Boy emulation (using the SameBoy core by Lior Halphon).Bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally developed by Near, which focuses on performance, features, and ease of use.
